![]() Currently it is possible to not have any Skeleton layer (this is how it is called in the Bone Layer page) and the bones can be working on a Synfig document.īones affect points (blinepoints or individual vertexes). During the bones development we realized that the concept of bone layer is not strictly needed. At first stage the idea of a Bone layer was around because most of the features of Synfig are applied in the form of layer on a stack. The firsts seeds of the bones development are the notations in the Bone Layer. Once finished the bones development, this pages should be moved to the talk page and the Dev namespace should be removed from the article to turn it into a regular documentation page. This article will introduce you in the knowledge of how are currently the bones feature implemented and how should it continue its development. At the time of writing this article, only the core of the bone feature is implemented with a very primitive user interface. The core of the bones feature and the graphical user interface of the bones feature. Finally, the decision of include the bones feature was taken and a core bones implementation is already available in the Synfig code.īones feature has two main parts. ![]() ![]() The original developer didn't implement bones in Synfig because it could become a restriction to the freedom of the animator to give expression to the creation. One of the most wanted features for a 2D animation software is the bones feature. 5 Appendix: How does bones feature work?.3 Value Node Bone, BoneInfluence, BoneWeightPair, Skeleton. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |